Reduce the number of "schlong" types to just one and lower the distribution probability (i.e. If you're using ZAZ Animation Pack, do not register its animations to be used in SexLab, do not let it override SexLab animations, voices and expressions. If you're not using an item hider slot and enabled "Use QueueNiNode", then disable it and pick a slot instead. Disable all animation overriding options. If you're using Devious Devices, disable all interactions between DD and SexLab. So in order to isolate the problem, you have to remove most of these interference from the equation. are some of the things that come to mind and many of these things may be interfered or interrupted by some other mods that you have in your setup. Temporarily adding or removing UI widgets and features.Įtc. Adjusting or rather removing the additional heel height. Overriding SexLab voices and expressions. Overriding SexLab animations with some others (as DD or ZAZ does). Handling "Devious Devices" or ZAZ items. Applying "arousal" values to schlongs and widgets etc. Undressing/unequipping (replacing armor with naked body mesh) (see my "weird eye glitch" thread) You try to figure out what actually happens between the activation of a SexLab animation and the first stage of the animation, in your particular mod setup that is, because there are quite a few things that may interfere with this sequence of events. Yet, you still get these random crashes and you have absolutely no clue of the cause. You already have the DLL that prevents "Pure Virtual Function Call" crashes. The SexLab actor scaling is already disabled and the crash prevention feature below it is already enabled. You think it's possibly a SexLab related, so check its settings. You have already checked the SKSE & Papyrus logs and there's absolutely nothing wrong with them. it's really difficult to identify these kinds of problems. With the complex mod setups, which feature many plugins, scripts, DLLs etc. It's random, as in it doesn't happen all the time, otherwise it would be much easier to figure out what's going on. before the first "stage" of the animation). So here's the issue the game randomly crashes to desktop right before the SexLab animation starts (i.e. Thanks to Visio for his great mod and for explaining to me how its quest variables work.This isn't a *tutorial* or anything, I just wanted to share my experiences and thoughts with people who have been experiencing similar issues, also wanted it to be a future reference for me as well. If guards are not allowed to ‘approach’ the public whore in the PW MCM, they will have comments on this fact. If creature content is enabled in the PW MCM, NPCs will comment on the PC’s willingness to have sex with beasts.įollowers will not deliver NPC comments unless followers are allowed to ‘approach’ the public whore in the PW MCM. Some NPC comments are dependent upon PW MCM settings, as follows:įor a female PC, if the gender preference in the PW MCM is set to “male”, female NPCs will not be potential PW clients and will have comments more sympathetic to the plight of a female public whore. Comments are included for male and female PCs, though the majority are for female PCs. However, creatures will no longer deliver NPC comments. Some comments are based on PC/NPC arousal. Comments include a subset triggered during PC SexLab animations, as well as a set of “bump into NPC” comments. Existing NPC comments have not been edited, but appropriate conditions have been added. This mod adds 350 new NPC comments to Visio Diaboli's excellent Public Whore (PW) mod for more variety and immersion, including comments on current and prior PC public whore status, Dragonborn and thane status, PC race, and other relevant conditions.
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